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Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 6:20 am
by Bahnek
UPDATED: Thursday April 1, 2010

This Weeks Line Up:
Legacy, Cattales, Sekond, Vlaudd, Sagris, Wirechaser, Keagan, Milana, Natoc, Bahnek

Lower Spire
Lord Marrowgar: DOWN - 1 Shot
Lady Deathwhisper: DOWN - 1 Shot
Gunship: DOWN - 1 Shot
Saurfang: DOWN - 1 Shot

Plagueworks:
Festergut: DOWN - 2 Shot
Rotface: DOWN - 1 Shot Guild First Kill March 4/10
Prof Putricide: No Attempts

Crimson Hall
Blood Princes: DOWN - 2 Shot
Blood Queen Lana'thel: 2 attempts, down to 70% best attempt

Frostwing Hall
Valithria Dreamwaler: No Attempts
Sindragosa: No Attempts

Frozen Throne
The Lich King: No Attempts

The Thursday night crew only runs the 1 night a week, and as of this update have not utilized a raid lockout for ICC.
:beer: :beer: :beer:

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 7:14 am
by Zodan
Grats guys, sorry we couldn't make it. Guess we were holding ya'll back anyway ;)

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 8:12 am
by Natoc
Nah you all weren't holding us back . that 5% buff is probably what helped put us over the edge :)

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 8:42 am
by Zodan
Heh I forgot about that.

Imagine how the loot will flow when it's at 30 percent.

Be taking raw level 80s in there.

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 9:55 am
by Benediction
Hey! You poached a healer from us! :(

Grats though.

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 11:53 am
by Willow
Grats everyone! Ale all around!
:beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer:

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 2:17 pm
by Benediction
Natoc wrote:Nah you all weren't holding us back . that 5% buff is probably what helped put us over the edge :)
Also I'm sure:
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit:

3/4

* In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
* In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
* In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
* In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
* In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
* In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.
Source
Helped too.

I'm curious how much less often they cast compared to before. If it would be worth the sat/sun 10 to go back and give Rotface a go again since we know we've got Festergut in the bag.

Though we were doing quite well on Princes too...

This post isn't to diminish your accomplishment btw. I think it's really cool. But it just means the weekend 10 needs to step it up! :lol:

Of course we also need regulars too who don't go to the dark side and join the other raids. :P

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 3:44 pm
by Elle
Foof. Its your own fault none of you snagged up Elle for your 10man. She is quite firmly plastered to the Gospel of the Cookie, and the only dark side she goes to is the dark chocolate side. So nyah!

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 3:49 pm
by Vlaudd
Yeah i have them here. Was just super busy at work today and didnt get them uploaded. will try for this weekend.

Re: Thursday Night 10 Man: Progression Update Thread

Posted: Fri Mar 05, 2010 4:39 pm
by Bahnek
Yes the buff helped for sure... that and... well... we're all getting a bit better geared to... it's a hand in hand thing. Still took 4 attempts... and is still chaotic.... the dance remains challenging for sure. The only time I really noticed the injections slowed from prior attempts is towared the end of the fight where it used to just get stooooopid.

:o