Cataclysm Class Preview: Paladin

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Zodan
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Joined: Mon Jan 11, 2010 7:37 am

Cataclysm Class Preview: Paladin

Post by Zodan »

http://forums.worldofwarcraft.com/threa ... 9717&sid=1

In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics


* Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.

* Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.

* Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.

* Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes

* We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.

* We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.

* We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.

* We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.

* Holy paladins will use spirit as their mana regeneration stat.

* Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.

* Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.



Mastery Passive Talent Tree Bonuses

Holy
Healing
Meditation
Critical Healing Effect

Protection
Damage Reduction
Vengeance
Block Amount

Retribution
Melee Damage
Melee Critical Damage
Holy Damage

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

Holy Damage: Any attack that does Holy damage will have its damage increased.

This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.





CLARIFICATIONS/ETC ETC
Zodan
Posts: 209
Joined: Mon Jan 11, 2010 7:37 am

Re: Cataclysm Class Preview: Paladin

Post by Zodan »

* Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely. --- Nice

* Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes. --- Very nice

* Holy Shock will be a core healing spell available to all paladins. --- Core healing? Will it still also damage an enemy I wonder?


* We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer. --- That's nice


* We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much --- Meh, on DPS I rarely used HL anyway, unless they were just really taking a beating. Not sure how much HL gets used on DPS in raids though. It seems they should just make Beacon a group healing thing though if they don't like the 'put on tank and lolhealspam though. Maybe like a small hot on the group/raid nearby when the new big heal is used or something. I dunno.


Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat. --- Quality of Life fix
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Gorwyn
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Re: Cataclysm Class Preview: Paladin

Post by Gorwyn »

Thanks for posting this Zodan! That temporary guardian sounds very cool. :-)

- Gor
- Bad decisions make for good stories!

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Zodan
Posts: 209
Joined: Mon Jan 11, 2010 7:37 am

Re: Cataclysm Class Preview: Paladin

Post by Zodan »

No problem.

Yea, fire and forget pets are kinda nice..assuming they are smart enough to ignore CC'd targets etc etc. I think they all do these days but we'll see in testing I guess :)
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djinux
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Re: Cataclysm Class Preview: Paladin

Post by djinux »

Im really confused why they had to delay this post, nothing overly interesting got added for this class... Now Shamans got a TON of cool new stuff but that post was out the first day..
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Benediction
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Re: Cataclysm Class Preview: Paladin

Post by Benediction »

Probably because there is very little "meat" to the post.

The new abilities are even pretty vague compared to the other class previews and the rest is almost entirely "well, we kind of feel like this, so that, but we're not totally sure". They clearly haven't thought these through or are as firm about the direction they will go as they were with the rest.

Also olol holy nerfs. Because holy needs nerfed. :lol:

:sorry:
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djinux
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Re: Cataclysm Class Preview: Paladin

Post by djinux »

See to me the changes they talk about here lead me to believe that they just lot the ability to be creative with the class and do want to leave 1 Faceroll class in the game and have selected Paladins to be that class... But if everything with Shamans turns out the way I think it might I will happily be playing mine again...
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